Fallout 3 sexiest headshot ever

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A description of tropes appearing in Fallout 3. The third Nobody knows for sure, because in Vault , no one ever enters, and no one ever leaves. Indeed, all. All Posts must be directly related to Fallout. Use and abuse Fallout 3 and New Vegas Modding Guide That's "the sexiest headshot ever? Get exclusive Fallout 3 trainers at Cheat Happens. Advertisement. Most Spine-​Pulling, Blood Spilling MK Characters Ever .. Sexy Sleepwear, E6 55 and a 45 point critical bonus and can decapitate many enemies with a headshot.

A description of tropes appearing in Fallout 3. The third Nobody knows for sure, because in Vault , no one ever enters, and no one ever leaves. Indeed, all. Fallout 4 Nexus: where can I find it and how do I install mods? . Made by the same modder behind The Witcher 3's exceptional E3FX . Thanks to the Vault Girl mod, you can now take her on your Pip Boy where ever you may roam. From the red-hot Arsonist to the thoroughly modern House Husband. setiaband.info › sharedfiles › filedetails.

Fallout 4 Nexus: where can I find it and how do I install mods? . Made by the same modder behind The Witcher 3's exceptional E3FX . Thanks to the Vault Girl mod, you can now take her on your Pip Boy where ever you may roam. From the red-hot Arsonist to the thoroughly modern House Husband. A description of tropes appearing in Fallout 3. The third Nobody knows for sure, because in Vault , no one ever enters, and no one ever leaves. Indeed, all. Turns out, I'm amazingly good at no-scope headshots when using a sniper rifle. Hot · Active · Post Thread · Bookmarks · Rules .. In Fallout 3 I managed to stumble into a closed-off part of DC that was . This was the only time I ever gamed in an internet cafe with a bigger group, and we played UT.






The third numbered, fifth released and fourth in the timeline thanks to Fallout: Brotherhood of Steel being declared non-canon game in the popular Fallout series, released in It was headshot by Bethesda Studioswho purchased the rights to the franchise after Interplay Entertainment 's bankruptcy. It marked a major shift for the franchise, going from a traditional turn-based Western RPG to a ever Action RPGand abandoned the West Coast setting of previous games for a fresh start in the D.

It'sand Vault is an okay place to live. It's an underground paradise that saved humanity from the War two centuries ago, and has been home to everyone within it for generations. Your life is okay, too. Your father is the head doctor and an all-around Nice Guyand your mother You grew up more or less normally, despite the antics of resident bully Butch DeLorialeader of The Tunnel Snakes and an all-around Jerkass.

Your best friend Amata is a nice girl, even though her father, the Overseer, is a bit obsessive. Yes, things are fine in Vaultand there's no reason they wouldn't be, since the Wasteland is far behind the thick Vault door Nobody knows for sure, ever in Vaultno one ever enters, and no one ever leaves.

Indeed, all things considered, Vault is an okay place to live, and nothing will ever change that. Then, sometime after you turn 19, you find a panicked Amata shaking you awake, hurriedly telling you that your father has escaped the Vault, the Overseer has locked everything down, and Vault Security is out to kill you or worse.

She offers you a stolen gun and runs for safety, and before you know it, your peaceful little life is turning upside down - there's a horde of giant mutant cockroaches swarming in through the busted sewage system, Butch is crying on his knees begging sexiest for help, and ever Overseer has turned into a tyrannical maniac who will stop at nothing to keep the Vault closed forever.

Soon, it becomes clear that you have sexiest choice but to follow in your father's footsteps and escape into the unknown. As you climb out of the dingy tunnel, fallout guards peppering the closing Vault door with bullets, you find yourself staring into the radioactive remains of several hundred square miles of Washington DC, southern Maryland, and northern Virginia. This is the Capital Wasteland, and somewhere out there, amid the strange creatures, murderous lunatics, and killer robots is your dad.

You must now learn why he left, how the Wasteland works, and discover the ever you're having on fallout just by being there. Will you reconcile with him, or turn him away? Help people out, or take advantage of them? Save DC The game had five add-ons. The first was Operation: Anchoragewhich allowed you to relive the invasion of Alaska through a VR simulation, with big rewards if you get through it.

The headshot one, The Pittleads the Lone Wanderer to the run-down city of Pittsburghwhere a struggle between slaves and their cruel sexiest take place. The third add-on Broken Steel was a bit different, as it allowed you to play past the controversial ending, and help finish the fight against the Enclave with the Brotherhood of Steel's help.

Point Lookoutas the name implies, takes place in the swampy lands of Point Lookout, Maryland, where the player gets to join a tribe, see the sights, and end a centuries old feud. The last add-on, Mothership Zetais a rather out-there adventure focused on the crashed flying saucer. After getting abducted by the eponymous Mothership, the Lone Wanderer must assemble a crew of cryogenically frozen abductees from across history to escape back to Earth.

The following Modifications have their own pages:. See also Fallout: Van BurenBlack Isle's original, very different Fallout 3 that was cancelled due to financial difficulties, but is still used as reference material by Bethesda.

Community Showcase More. Follow TV Tropes. You need to login to do this. Get Known if you don't have an account. I don't want to set the world on fire I will give unto him that is athirst of the waters of life, freely. Tropes -C. In fact, many people assume he's either an old pre-war broadcast playing on a loop, or a crazy guy broadcasting from a bunker somewhere.

However, when the Enclave makes their appearance on the scene after a 35 year absence, he quickly reaches Not-So-Harmless Villain status, what with the wanton genocide of Wastelanders left-and-right. And the latter suggestion wasn't far fallout when in a later quest that involves retrieving an important item for the Brotherhood of Steel, you end up getting captured and hauled in that very bunker - specifically, a ever and well-fortified secret base.

However several people do still tune into Enclave Radio, if only for the music. Abandoned Laboratory : Nearly all of the Vaults you encounter are the unfortunate aftermaths of one of Vault-Tec's experiments that worked more or less as they were intended to.

Abnormal Ammo : Many of the custom weapons, and some other weapons, use unusual ammunition, but the Rock-It Launcher carries this trope to strange new heights, as it fires anything from tin cans to human skulls to teddy bears - and after one of the DLCs you will be able to shoot a piece of your own brain.

And they're all equally effective. The Railway Rifle uses steam pressure to shoot railway spikes at people. And yes, it toots a whistle every time you fire it. Absurdly Spacious Ever : Downtown DC is a honeycomb of subway, headshot and sewer tunnels connecting to each other and the surface, and is chock full of ghouls, raiders, radroaches and more.

It's quite easy to get lost down here if you don't watch your Pip-Boy map or mind the routing signs and subway maps at the stations, and if you're actively looking for another location when you get into them, good luck. Sexiest Breaks from Reality : Even with the advanced in spots technology of the s, it's pushing it to believe that the various office buildings, sewers and underground bunkers mostly still have functioning lights, plumbing, gas mains and ventilation.

To say nothing of turrets, some terminals, robot recharging stations and robots that are ticking along nicely despite years without maintenance. What makes it acceptable is that otherwise, robotic enemies and working computers would be very rare and the interiors of numerous areas would be very dark. Acceptable because otherwise the player could escape from a troublesome fight against non-human enemies just by running into a room and shutting the door.

When reloading guns that load from magazines, any bullets left in the current magazine remain in the normal ammo count, as the various alternatives to preserve realism would be a pain for players to cope with.

Apparently, bringing fallout your Pip-Boy to your face stops time. Then again, having the world keep going in real time while you look over your Pip-Boy would make the game A LOT harder. When you get down to very low healthyou cause a nuclear explosionobliterating nearby enemies and healing yourself.

See Awesome, but Impractical on its many problems. He's also a genocidal supercomputer. Fallout say nothing of Allistair Tenpenny, who is one of the nicest, most polite characters in the game. He greets you warmly every time you talk to him, and even rewards you for coming up with a peaceful solution to the ghoul problem.

He also wants to blow up a civilian settlement because it ruins the view from his balcony though he prefers that the sexiest be evacuated first, and is so evil that killing him actually grants you good karma. The Hunting Rifle is a busted-up Ever Model The former is notable for being based on a single, specific Henry - the custom, gold-plated and engraved one presented to Abraham Lincoln as a gift by the designer.

The Flamer is a suped-up M2 Flamethrower. Always Accurate Attack : At Energy Weapons skill, the Alien atomizers and their variant the Atomic Pulverizer will always hit dead on the crosshair. The only way the gun can miss is by the user messing up their shot. All Crimes Are Equal : Whether it's bald-faced murder or stealing a bottle of Nuka-Cola, any fallout you commit is punished with a barrage of bullets from every eyewitness.

One loading screen explains that there is no jail system Aluminum Christmas Trees : To the surprise of many gamers, Lincoln's Repeater is not fictional - it's based on an actual, custom-made Henry repeating rifle given to Abraham Lincoln as a gift in the hopes that he would adopt the design as fallout for the US Army.

Point Lookout is a real place. Calvert is a fictional member of a real family who own a manor in the area. Also, there really was a POW camp, and the lighthouse is another actual point of interest.

Griffon and his Aqua Cura look at first like a classical example of Snake Oil Salesman with a Fallout flavour selling radioactive water as a miracle curebut selling radioactive stuff as medicine was a real-life practice from the first half of 20th century.

Always Over the Shoulder : When in third person. American Accents : Obviously, everyone in the Washington D. Ambiguously Gay : Flak and Shrapnel share a bed and run headshot store together in Rivet City, and one of the slavers at Paradise Falls describes Flak as an "old queen".

If you enslave SexiestShrapnel will start wandering the wastes to look for him due to a scripting error that requires them to stay close to each other, though some like the bug because it adds Character Development and a Tearjerker into the game. Carol and Greta from Underworld.

After your first meeting with Carol, Greta will tell you not to get involved with her regardless of the Lone Wanderer's gender. Also they both run a business together just like Flak and Shrapnel.

Alternatively the relationship could be seen as mother and daughter due to a comment made by Carol that Greta was jealous of the attention Gob was getting when he was around. Both Carol and Gob mention in conversation that Carol adopted him and there is nothing romantic headshot.

Amusing Injuries : It is possible to get blown across town with a broken leg and a concussion if you stand in the right place when a nuclear-powered car goes up. The West Coast the leaders allowed this, but subsequently refused them supplies, back-up, or other tech, and a group of Brotherhood members left to form the Outcasts, which stay true to the original BoS. It's not a matter of good versus evil, just different priorities, though most of the Outcasts tend to be absolute dicks if you talk to them.

Anyone Can Die : Subverted at the beginning of the game inside Vaultas attempting to kill most of the residents will simply result in them being knocked unconscious. That ends once the vault alarms start going off though, as after this point there are very few people that are marked as "essential", unlike in The Elder Scrolls IV: Headshot. Averted with children, who cannot be harmed period, save for Maggie and Harden Simms who can be killed along with everyone fallout save Moira Brown if the Megaton bomb blows.

Apocalyptic Log : Widely scattered audio-recordings and written logs provide a lot of information about various sexiest deaths. Apocalypse How : Class 1 and class 2, depending on the area. Events in the story lead to the possibility of a class 5. Apologetic Attacker : Robobrains are unfailingly polite, even while threatening or trying to kill you. Arbitrary Sexiest Range : It's fairly short even by video ever standards, and can be very annoying to sniper-type players who could headshot make the shot in certain other games.

The sniper scopes aren't exactly the best quality in the Wastelands though, which can have the annoying consequence that the gamer is more accurate than the character using the V. PC users can enter in a cheat code that gives them a. Line a bus up in your sights at the absolute very edge of the horizon or as far as it will render in the graphics and shoot it.

You will see the explosion. Even if you wouldn't be able to see any humanoid enemies walking around at the same distance, the game will tell you that they died by a critical hit if you shoot them Arc Words and Arc Number : "I am Alpha headshot Omega, the beginning and the end.

I will give unto him that is athirst of the fountain of the water of life freely.

The Shishkebab is built from a motorcycle gas tank, motorcycle handbrake, lawnmower blade, and pilot light. One of its schematics is found with Vance, who gives it to you after the "Blood Ties" quest. Lucky Harith, the wandering merchant, has another. The shack does not appear on the map, but is at the base of the hill the array is built on. Every schematic you obtain increases the condition of the weapon when it is built.

This is a unique laser pistol with 18 damage. This is a unique combat knife located in the raider shack east of Bethesda Ruins and north of the Chryslus building. It does 2 damage with a x4 critical multiplier and can be repaired using regular combat knives.

This a unique gun with 9 base damage and a 9 point critical bonus. After starting the "Stealing Independence" quest, go to the National Archives. Sydney will be close to the entrance with the gun. Kill her to obtain it. Crowley in Underworld. Return to him once you have all four keys. Follow him out of Underworld, and take back the keys. Enter the little house on the left named the "CO Quarters". Go downstairs, and use the key on the "launch control bunker" door.

Be prepared to fend off robots while making your way further down. Eventually you will find doors for all the keys, the last one being a room that holds the Tb under glass. Use the computer to free the armor. This is a unique combat shotgun with 80 damage. To get it, you must either kill him, shoot it out of his grip and pick it up before he does, or break it in V. If you use the third method, put your weapon away immediately or Jack will attack you.

It is important to note that the Terrible Shotgun has much more spread than any other shotgun. It is to be used as a close-combat weapon only because it is wildly inaccurate. It can be repaired with regular combat shotguns, but degrades very quickly.

This is a unique pool cue with 6 damage. It can be found in the slaver camp at Paradise Falls. Search the pool table outside in the main area outside the shops, Eulogy Jones' pad, and the slave cages. This is a unique high-powered sniper rifle. Defeat the final challenger in the Arena, then search his body to obtain it. This is a unique power fist with 20 damage. This is a unique sledgehammer.

It is found at the Anchorage War Memorial inside the storage room with the broken door. It can be repaired with sledgehammers. The Tenderizer damages enemy armor on each hit by 5 points. It is the only "enchanted" weapon. This is a unique Chinese officer's sword with 15 damage. It is found at Meresti Station in Vance's sword cabinet in his bedroom. Note: If you kill Vance to get his key, it will make the entire Family hostile towards you, as well as the citizens of Arefu if you have already completed the "Blood Ties" quest to make both communities allies.

Because of its very low weight, fast attack speed, high critical chance, and good durability, the Vampire's Edge is a very good melee weapon despite its lower base damage. You can find a unique Gatling laser weapon called Vengeance under an outcropping of rock jutting above a bloody lake at the far rear of the Deathclaw Sanctuary. Go as far southeast into the sanctuary as you can. It should open up into a large cave.

You will see a large rock in the center of the cave. It is approachable from the south, and is illuminated by some glowing fungus. The bloody pond is filled with corpses, and next to one of them is Vengeance, which is in relatively good condition when found. This is a unique augmented laser rifle with 28 damage. Gain access to Little Lamplight, and find the child named "Biwwy". He will sell you the Wazer Wifle for or Caps. Note: If you have the "Child At Heart" perk, you can get the weapon for free by selecting the "You said you didn't need it, why not just give it to me for free?

This is a unique Chinese assault rifle with 64 damage. However, for Prime's body to be present, you must complete the computer puzzle in the Museum of Technology. This is an unmarked quest, also known as Jiggs' Loot. It can be repaired with regular Chinese assault rifles.

When you first arrive, you will meet the sheriff. Talk to him about the bomb, and tell him that you want to disarm it. He will agree, and you can go off to the saloon. Find Mr. He will ask you to rig the bomb to explode. Tell him "No", then tell the sheriff about Burke. Say that he might get someone else to rig the bomb, so the sheriff will go after him. Follow him, and when you get to Burke, he will shoot the sheriff with a silenced 10mm pistol.

You can then let Burke leave or you can kill him with no penalties. You can even talk to him and still blow up the bomb. You can now search the sheriff legally and take his rifle, duster, and hat, as well as a key to the armory but watch out for the robot guarding it inside.

This is a unique experimental Chinese pistol. It is found in the L. Ruins, on the west side of the Potomac. Fight your way through all of the bots in the building on your way to the uppermost level. Enter the CEO's office on that level. It is the one with the very hard lock door on it, and a second door that is unlocked on the side.

Search the CEO's desk for the key to the locked suitcase that is on that desk. Inside is the prototype of the weapon. A humorous account of the weapon's problems through the research and development of the gun can be found in a document across the hall in a computer that requires you to have Science skill to hack.

The design flaw shows up in the fact that the weapon has increased damage over other Chinese pistols, but causes the user damage identical to using a Flamer or Shishkebab. Go into Red's Clinic.

There should be someone laying on the bed randomly. Heal him. He will give you his Lucky Eight Ball. Your Luck will be increased by 1 as long as it is held. North of the Dunwich Building in the southwestern part of the map is a town called "Girdershade". Once there, you will find two shacks. One of them is Sierra Petrovita's home. Enter her shack to find the only Nuka-Cola collection in the game.

Go to the Publishing wing of Hubris Comics. You can play a text adventure game named "Reign Of Grelok" on some of the terminals. The objective of this game is to kill Grelok. Type "N", "S", "E", or "W" to move around in the mini-game and simple one word commands to interact with the objects and people.

You can also type in obscenities for funny responses. Instead of paying 37 Caps or more for Stimpaks, go to Tenpenny Tower. The inventory is:. After doing this, the value of items you sell there also increases. For example, a pack of cigarettes with a value of 10 Caps now has a selling price of 9 Caps. If you know you can hit an enemy or group of enemies, aim at one in V. You will keep your Action Points, but remain aimed at the part of the enemy's body targeted in V.

If you shoot quickly enough, you should still strike the targeted area without expending any Action Points. After Fawkes is freed and gives you the G. K, leave, and do the "Raven Rock" quest. When you see Fawkes outside, tell him to be your follower, then go to the Citadel, and talk to Star Paladin Cross. When she says "I have something to ask you", respond with the second answer.

She will say you have a wry wit like your father and ask to join you. Say that you would be honored, and she will join you. You now have both Fawkes and Star Paladin Cross as your followers. Use the following trick if you are having trouble carrying all your items with over-encumbrance.

Clear an area of enemies, then grab a 55 gallon drum. Fill the drum by physically picking up items and dropping them inside. You now have a container with all those items that you can fast travel with.

Note: When you arrive at your destination the drum will fall to the ground, and you have to pick it all back up again. You can use your followers as storage. Talk to them, and tell them you want to trade equipment.

Give them all your non-essential items. You can also place your own items onto enemy corpses. Since the corpses remain almost indefinitely, you can drop non-essential items onto the corpse of an enemy and return at a later time to recollect the items.

When you have the desired hats, you can equip any armor desired. Do not unequip the hats or you will have to do the trick again.

If you are falling from a high location, before you land, activate V. If you are falling a long distance, such as off a bridge or cliff, save the game in mid-air close to the ground, and reload it.

You will land safely on the ground. When wandering around the world or towns, use the following trick to get an early notification on enemies, encounters, or who is nearby. Keep tapping [V. If there is something out there, you will get the V.

You will at least know what is there and can figure out a plan of attack or how best to sneak around it. To get Power Armor training at the beginning of the game, complete the following steps. Note: Only talk to the people in the video because there are people in the city that will give away the story.

You can pick up anything in the city. In the main storyline, when you first enter the Wasteland level up until at least level 2, instead of going to Megaton or the GNR radio station, go to Rivet City, and talk to Doctor Li. If this is done when you get to the GNR radio station part of the storyline, you will be able to skip that entire section.

Note: Rivet City is located near the end of the map in the southwest region. There are eight followers that you can get at the indicated locations with the appropriate Karma:. Butch requires neutral Karma : Successfully complete the "Trouble On The Homefront" quest, and make sure the Overseer has been killed or has stepped down, or sabotaged the Vault in its entirety. It is also possible to get his contract by killing Greta at Carol's Place. Dogmeat requires any Karma : Found in the Scrapyard.

On the world map, the Scrapyard is in the top right corner of the square that is two squares directly below Minefield. Follow the clear triangle on your compass if you are having problems finding it.

Your will find Dogmeat fighting a Raider. Once the Raider is dead, you can talk to Dogmeat and ask him to join you. Fawkes requires good Karma : You will meet Fawkes during your main quest when exploring Vault She will not immediately join you, but you can easily recruit her when you get out of Raven Rock. She is now a Super Mutant, and they do not really have a gender either way.

Note: When Fawkes joins for the first time, she does not seem to take a follower spot. This means you can already have a follower or even have assembled a small party before you recruit Fawkes at Raven Rock. Simply avoid her the first time when you get out, and recruit her later to get the best result.

Jericho requires bad Karma : Jericho can be found in Megaton. If you pay him 1, Caps for supplies, he will join you. His name is Mr. Tinker, and can be found nearby or around the RobCo Factory. It is a somewhat random encounter, so you may need to use the wait function for him to appear. She is on the upper floor. Note: You must keep your Karma positive or she will leave you. The hidden Vault-Tec Bobbleheads can be found at the following locations. Note: The map coordinates are indicated by reading each individual square starting from the left edge, first square starting map with rocks.

To find each zone, go down then over by the listed amount. For example, Raven Rock Zone 1. There are five Super Mutant Behemoths that can be found and killed. After they die, they will not respawn. You can find them at the following locations:. The Capitol Building: Use the west entrance, and go inside the main room. Look on the map. The room is straight down the hall from the entrance. However, debris will force you to find an alternate route there.

The Behemoth is just north of the factory, standing in the middle of some wrecked cars. Evergreen Mills: At the bandit camp near Vault , a Behemoth is behind an electric enclosure beside the train tracks. When the generator powering the enclosure is destroyed, the Behemoth will escape. Jury Street Metro Station: Go west until you find a group of crumpled up train cars.

Search this area until the Behemoth appears. You will know you are in the correct area if you see a teddy bear in a shopping cart. When you are on the quest to find your father, stop by Vault Once you enter the Tranquility Lane, talk to Betty.

Once you have talked to her, go make the boy cry. Talk to her again afterwards. Make your way into the abandoned house, and activate these objects in the following order: radio, pitcher, garden gnome, pitcher, cinder block, garden gnome, and empty bottle. This should activate the portal to your right. Go to the terminal, and follow through there. To get your armor and energy weapons fully repaired, go to Fort Independence.

Accept the technology side quest. To get the items back, you have to kill him. You can even have any number of robots accompany you on your travels around the Commonwealth. Having trouble with a mission? Just take an army of droids with you! The settlement building system is great, but it is by no means perfect.

They are kept in their own tidy section of the build menu, meaning you can use both means of construction, but the snapping elements of this mod makes multiple-tier building so much easier.

The opening menu shows a variety of cool weapons proudly displayed on the walls of the Red Rocket Garage. It is just for show, though: try and do this yourself and you will end up buried under half a tonne of weapons. This Fallout 4 mod adds fully-functioning weapons racks to the game, meaning you can finally show off your rarest finds and creations.

Add some variety to your settlements with Better Settlers. It brings greater diversity to your settlement population, and also provides them with better weapons. There is also now the chance for them to use stimpacks, and Lifegiver and Adamantium Skeleton perks to make them hardier in battle. Not only will your towns be more interesting to live in, they will be better equipped to fend off raiders, too.

If you want populations to thrive then you need crops, and lots of them. Keep your mutfruits and melons protected and healthy with Clean Settlement Greenhouses. You are just moments away from creating your own glass superstructure. The game prevents you from building any more items in your settlements when you reach a certain limit. New lights, chairs, showers, crates, crops, and many more items are available in the crafting menu when working on your settlement.

Settlements are big, but not big enough to waste space. If you want to have plenty of lighting and laser turrets guarding your zones you need a boat-load of power, and that means generators.

To power an ambitious settlement you need to make so many generators you may as well build the walls from them. Crafting is a huge part of Fallout 4 but, unusually, weapons and armour are something you cannot create from scratch. Sure, you can modify existing ones, but making your own bespoke item? Until now, that is, with these workbenches that introduce new crafting systems for post-war weapons, armour, and clothing.

You can even craft ammunition. Just drop these in your settlement and get your gun nut hat on. Here is another mod for vastly increasing the number of items you can create and place in your settlements. Settlement Supplies has static objects like cars, trees, and rocks, alongside over usable items and a new alternative Power Armor Rack design.

Somewhat lesser known is his female counterpart Vault Girl. Looking to change things up a tad? Thanks to the Vault Girl mod , you can now take her on your Pip Boy where ever you may roam. While vanilla Fallout 4 sees synths trying desperately to blend in with humans and live a normal life — to the dismay of persecuted robots the wasteland over — the Another Life mod gives you the choice to become a synth, rather than a human.

The pre-war sequence can merely be a simulation taking place in the mental circuits of the latest bot — i. When you wake up in the Institute instead of Vault , it is time to choose one of 36 occupations — as a synth ready to go out into a dangerous human-infested world would need to, of course.

From the red-hot Arsonist to the thoroughly modern House Husband, occupations define your starting gear, weapon, perk, and location as well as faction allies. It also dictates the starting quests you are given. Another Life, then, is one of the best Fallout 4 mods for replay value. Since you are playing Fallout 4 on PC, chances are that you want to fiddle about with its settings a bit.

This small and easy tool allows you to adjust things like field of view, framerate locks, and mouse sensitivity. Ever fancied a Deathclaw as a sidekick? The Beast Master mod allows you to do just that, granting you the power to tame creatures in the wild and recruit them as companions. More a bit of fun than an actual hybrid of two game styles, Minecraft FO4 brings the visual flair of Minecraft to the wasteland. As a new location, it has all your favourite blocks: grass, dirt, wood, redstone, and more.

Fallout enemies have been Minecrafted up, so expect to see raiders with bright green faces take on the role of creepers. If you are a Fallout veteran you almost certainly have a few favourite items from the many different wastelands.

Perhaps that is a refreshing bottle of Sunset Sarsaparilla, or a dose of Cateye. Community Showcase More. Follow TV Tropes. You need to login to do this. Get Known if you don't have an account. I don't want to set the world on fire I will give unto him that is athirst of the waters of life, freely.

Tropes -C. In fact, many people assume he's either an old pre-war broadcast playing on a loop, or a crazy guy broadcasting from a bunker somewhere.

However, when the Enclave makes their appearance on the scene after a 35 year absence, he quickly reaches Not-So-Harmless Villain status, what with the wanton genocide of Wastelanders left-and-right. And the latter suggestion wasn't far off when in a later quest that involves retrieving an important item for the Brotherhood of Steel, you end up getting captured and hauled in that very bunker - specifically, a well-armed and well-fortified secret base.

However several people do still tune into Enclave Radio, if only for the music. Abandoned Laboratory : Nearly all of the Vaults you encounter are the unfortunate aftermaths of one of Vault-Tec's experiments that worked more or less as they were intended to. Abnormal Ammo : Many of the custom weapons, and some other weapons, use unusual ammunition, but the Rock-It Launcher carries this trope to strange new heights, as it fires anything from tin cans to human skulls to teddy bears - and after one of the DLCs you will be able to shoot a piece of your own brain.

And they're all equally effective. The Railway Rifle uses steam pressure to shoot railway spikes at people. And yes, it toots a whistle every time you fire it. Absurdly Spacious Sewer : Downtown DC is a honeycomb of subway, maintenance and sewer tunnels connecting to each other and the surface, and is chock full of ghouls, raiders, radroaches and more.

It's quite easy to get lost down here if you don't watch your Pip-Boy map or mind the routing signs and subway maps at the stations, and if you're actively looking for another location when you get into them, good luck. Acceptable Breaks from Reality : Even with the advanced in spots technology of the s, it's pushing it to believe that the various office buildings, sewers and underground bunkers mostly still have functioning lights, plumbing, gas mains and ventilation.

To say nothing of turrets, some terminals, robot recharging stations and robots that are ticking along nicely despite years without maintenance. What makes it acceptable is that otherwise, robotic enemies and working computers would be very rare and the interiors of numerous areas would be very dark. Acceptable because otherwise the player could escape from a troublesome fight against non-human enemies just by running into a room and shutting the door.

When reloading guns that load from magazines, any bullets left in the current magazine remain in the normal ammo count, as the various alternatives to preserve realism would be a pain for players to cope with. Apparently, bringing up your Pip-Boy to your face stops time. Then again, having the world keep going in real time while you look over your Pip-Boy would make the game A LOT harder. When you get down to very low health , you cause a nuclear explosion , obliterating nearby enemies and healing yourself.

See Awesome, but Impractical on its many problems. He's also a genocidal supercomputer. To say nothing of Allistair Tenpenny, who is one of the nicest, most polite characters in the game. He greets you warmly every time you talk to him, and even rewards you for coming up with a peaceful solution to the ghoul problem. He also wants to blow up a civilian settlement because it ruins the view from his balcony though he prefers that the settlement be evacuated first, and is so evil that killing him actually grants you good karma.

The Hunting Rifle is a busted-up Winchester Model The former is notable for being based on a single, specific Henry - the custom, gold-plated and engraved one presented to Abraham Lincoln as a gift by the designer. The Flamer is a suped-up M2 Flamethrower. Always Accurate Attack : At Energy Weapons skill, the Alien atomizers and their variant the Atomic Pulverizer will always hit dead on the crosshair. The only way the gun can miss is by the user messing up their shot.

All Crimes Are Equal : Whether it's bald-faced murder or stealing a bottle of Nuka-Cola, any crime you commit is punished with a barrage of bullets from every eyewitness. One loading screen explains that there is no jail system Aluminum Christmas Trees : To the surprise of many gamers, Lincoln's Repeater is not fictional - it's based on an actual, custom-made Henry repeating rifle given to Abraham Lincoln as a gift in the hopes that he would adopt the design as standard-issue for the US Army.

Point Lookout is a real place. Calvert is a fictional member of a real family who own a manor in the area. Also, there really was a POW camp, and the lighthouse is another actual point of interest. Griffon and his Aqua Cura look at first like a classical example of Snake Oil Salesman with a Fallout flavour selling radioactive water as a miracle cure , but selling radioactive stuff as medicine was a real-life practice from the first half of 20th century.

Always Over the Shoulder : When in third person. American Accents : Obviously, everyone in the Washington D. Ambiguously Gay : Flak and Shrapnel share a bed and run a store together in Rivet City, and one of the slavers at Paradise Falls describes Flak as an "old queen". If you enslave Flak , Shrapnel will start wandering the wastes to look for him due to a scripting error that requires them to stay close to each other, though some like the bug because it adds Character Development and a Tearjerker into the game.

Carol and Greta from Underworld. After your first meeting with Carol, Greta will tell you not to get involved with her regardless of the Lone Wanderer's gender. Also they both run a business together just like Flak and Shrapnel. Alternatively the relationship could be seen as mother and daughter due to a comment made by Carol that Greta was jealous of the attention Gob was getting when he was around. Both Carol and Gob mention in conversation that Carol adopted him and there is nothing romantic involved.

Amusing Injuries : It is possible to get blown across town with a broken leg and a concussion if you stand in the right place when a nuclear-powered car goes up. The West Coast the leaders allowed this, but subsequently refused them supplies, back-up, or other tech, and a group of Brotherhood members left to form the Outcasts, which stay true to the original BoS. It's not a matter of good versus evil, just different priorities, though most of the Outcasts tend to be absolute dicks if you talk to them.

Anyone Can Die : Subverted at the beginning of the game inside Vault , as attempting to kill most of the residents will simply result in them being knocked unconscious. That ends once the vault alarms start going off though, as after this point there are very few people that are marked as "essential", unlike in The Elder Scrolls IV: Oblivion.

Averted with children, who cannot be harmed period, save for Maggie and Harden Simms who can be killed along with everyone else save Moira Brown if the Megaton bomb blows. Apocalyptic Log : Widely scattered audio-recordings and written logs provide a lot of information about various horrible deaths.

Apocalypse How : Class 1 and class 2, depending on the area. Events in the story lead to the possibility of a class 5. Apologetic Attacker : Robobrains are unfailingly polite, even while threatening or trying to kill you. Arbitrary Maximum Range : It's fairly short even by video game standards, and can be very annoying to sniper-type players who could easily make the shot in certain other games.

The sniper scopes aren't exactly the best quality in the Wastelands though, which can have the annoying consequence that the gamer is more accurate than the character using the V. PC users can enter in a cheat code that gives them a. Line a bus up in your sights at the absolute very edge of the horizon or as far as it will render in the graphics and shoot it. You will see the explosion. Even if you wouldn't be able to see any humanoid enemies walking around at the same distance, the game will tell you that they died by a critical hit if you shoot them Arc Words and Arc Number : "I am Alpha and Omega, the beginning and the end.

I will give unto him that is athirst of the fountain of the water of life freely. Operation Anchorage adds the Winterized Tb armor, which is truly invincible due to a glitch that gives the player the simulation-exclusive version of the armor instead of the intended one, meaning it has almost a million HP and will never degrade. Broken Steel and The Pitt add their own power armor variants that are further useful in their own ways over the Tb due to innate stat boosts at the cost of lower DR. They're combat armor variants, so there's no sneak penalty like with power armor, as combat armor variants they can be repaired easier Talon Company's mercenaries provide plenty of spare combat armor for repairs , their DR is 38 and 39, respectively, only a few points lower than most power armor variants, and they each have useful stat bonuses.

The catch for Lag-Bolt's armor is that you need to almost complete Broken Steel to get it, but the Ranger armor can be found as soon as you're up to fighting Super Mutants.

Artifact Mook : The game has Super Mutants all the way over on the East Coast, which suggests they're far more numerous than the origin story told in Fallout would indicate.

The plotline eventually justifies their presence: turns out Mariposa was not the only place where FEV was tested on humans. In fact, it's typical for them to never reach their destination at all, leaving players with a broken quest. Companions and escorted NPCs love to jump in front of you during combat. Fortunately this works in your favor too; many is the melee-based raider who gets cut down by another raider behind them with a gun or explosives.

Ascended Meme : The "Adventures of Herbert 'Daring' Dashwood" radio play has Argyle defeat a bunch of super mutants though a popular player tactic: reverse-pickpocketing live explosives into their inventories referred to as the "Shady Sands Shuffle".

Awesome, but Impractical : Big weapons in general in Fallout 3 are difficult to put to practical use: The Fat Man launcher fires miniature nuclear warheads. Problems: There's a limited number of mini-nukes seventy-two in the entire game , and the largest bosses in the game take maybe two hits to kill with a regular Fat Man. And firing this weapon will very likely blow up the wielder along with the target.

Overkill much? Fire it once for the "cool value," then sell it or stick it in a locker and never use it again. The Minigun is useless in VATS, goes through ammo like a sieve, is too bulky to carry as a backup, and doesn't do the damage you'd think it should it cannot score critical hits.

It also has a long windup sequence to get the barrel spinning while your target is blasting you to hell. It is only really useful at close range, and is outclassed by the f Flamer which has equally high damage potential and fires instantly when you pull the trigger.

The Missile Launcher has a clip size of one and takes too long to reload between shots to use as a primary weapon, and doesn't do enough damage per shot against high hitpoint targets to warrant carrying as a backup. It is also useless in VATS at long range as it will often miss. The only Big Gun that seems practical enough for regular use is the Vengeance Gatling laser.

However, spare Gatling Lasers are hard to find, it deteriorates extremely quickly, rarely ever scores critical hits, and it can still go through ammo quickly if you aren't careful. Also, the only place where it's obtainable is a sanctuary filled to the brim with Deathclaws. Many small guns and energy weapons also have this problem: The Scoped. This means you need to find several so you can repair them into a single pristine gun which starts deteriorating rapidly with every shot anyway.

But it breaks down very quickly and can only be repaired by certain NPCs for cash and has such a limited ammo supply that it's almost not worth using. Its best value is for headshots at Elite Mooks in VATS where more conventional weaponry won't take them down fast enough. Melee weapons in general are almost always suboptimal for anything but sneak attacks.

Because most enemies will be shooting at you from a distance, and the ones that don't like Deathclaws will have melee attacks that will kill you in one or two hits and therefore should be dealt with at range anyway.

While Min-Maxing your stats and perks to do insane damage with the Shishkebab while investing in the best-quality armor, defensive perks, and combat drugs to help you survive until you reach your target is a viable and fun option, it's never going to work as well as plain old Boring, but Practical small guns. Jack the Ripper takes the cake. It's a Chain Sword with strong base damage that hits read: gives Critical Hits a chance to proc over 30 times a second and has a great crit rate , chewing through high-level enemies like nobody's business.

It also degrades in quality incredibly quickly and can only be repaired by cannibalizing the already-rare standard Ripper for parts or spending lots of caps at merchants. Expect to switch back to the equally-awesome but far more practical Shishkebab after it craps out in the middle of a long quest one too many times.

There's also the Rock-It Launcher, an improvised device that uses the Vendor Trash you pick up as ammo. Generally useless junk like bent tin cans and coffee mugs become lethal weapons with it. It's quite a bit of fun to watch a super mutant killed by a teddy bear. But in terms of utility, it's not all that strong as the ammo still has weight and weighs you down, and thus it can't even be as useful as a simple assault or hunting rifle with weightless ammo.

But fun to play with just for the novelty. The in-universe explanation? The perk is apparently a mutation that expels all of the radiation inside the Lone Wander's body. At 20 hit points or less, the Lone Wanderer blows up like a mini-nuke every 10 seconds until their hit points go above So aside from only working at extremely low health and having the range of a hawked loogie, the damage is determined not by your Radiation level but by your Damage Resistance, it can and most likely will cripple your limbs as well as damaging your armor, if it doesn't do that it will kill you at any difficulty higher than easy , and there are few enemies that attack at close range running the gamut of Feral Ghouls and Raiders to Super Mutant Behemoths, Albino Radscoprions,Feral Ghoul Reavers, and Deathclaws all of whom can kill you faster than you can heal.

The final nail in the coffin is that it's a end-game perk and its only competition raises all your S. A very minor character in the Outcasts, Rococo Rockfowl. His dad named him from words in the Encyclopedia Atomica. Badass and Child Duo : Billy Creel of Megaton adopted young Maggie after her parents were killed by raiders, and raises her very well in the town.

He is also one of the town's toughest inhabitants, and will use his. Badass Bystander : It is quite surprising how many NPCs will run in and start attacking you if you provoke them, even picking up weapons lying around to gun you down. If you're on an Escort Mission , your escort may pick up the rifle of an enemy you just shot and help you take out the rest.

If there's an NPC you want to survive, you can also reverse-pickpocket better armor and weapons onto them and they will use them, even if it's power armor and a plasma rifle. Badass Longcoat : Invoked. Lucas Simms, the Regulators, and Colonel Autumn wear longcoats, and in each case the character is viewed in-universe as a badass. Bag of Spilling : Operation Anchorage , The Pitt and Mothership Zeta begin with the player temporarily losing everything in their inventory. This is because the first takes place in a computer simulation while in the other two your things are confiscated by raiders The Pitt or aliens Mothership Zeta.

Ball Cannon : One of the types of traps is a pitching machine which fires baseballs at you if you set off a tripwire, although it doesn't do enough damage to actually kill you unless your HP is very low to start with.

The Beastmaster : The Animal Friend perk makes you this. Even the local Yao Guai will help you against those pesky mutants and mercenaries. He's even willing to risk pissing off Moriarty.

Releasing Fawkes from confinement pays huge dividends. One-Man Army -type benefits. Behind the Black : Despite the Warp Whistle effectively being a "skip journey" option rather than a true teleport, half the time you'll appear at your destination standing bang in the middle of a mercenary squad out for your blood.